Sorry, with T you can add a torchlight.
EDIT:
This funktion is the problem, maybe someone have a idea how i can fix this.
void CLights::SyncLightPosition(int PosX, int PosY)
{
for(int i = 0; i < m_VectorShape.size(); i++)
{
m_RTex.clear();
m_VectorShape[0].setPosition(PosX, PosY);
for(int i = 0; i < m_VectorShape.size(); i++)
{
m_RTex.draw(m_VectorShape[i], sf::BlendNone);
}
}
}