[Using SFML 2.0]
If a function has no access to the current RenderWindow, is it possible to get a handle of the RenderWindow? If not, I'm assuming I must pass a reference to RenderWindow in.
I'm basically trying to create a rectangle shape, initialized in a constructor that is equal to the width of a window and half its height, but I just realized I have no reference to the window, unless I pass it in.