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Author Topic: Raspberry Pi  (Read 3793 times)

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Moonkis

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Raspberry Pi
« on: October 24, 2012, 08:16:08 pm »
I'm really thinking of buying a Raspberry Pi ( Mini Linux Computer ).
I know really nothing about Raspberry Pi ( I'm actually discovering it right now ) but it seems awesome as a toying computer!

I was thinking of running Raspbian ( Debian optimized for Raspberry Pi ). I'm completely new to Linux in general but I was thinking it was a good way to start with it.

I'd like to write graphical applications using C++ and I was wondering if I could use SFML 2.0 on the Rasberry Pi?

Kind regards,
Moonkis

eXpl0it3r

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Re: Raspberry Pi
« Reply #1 on: October 24, 2012, 08:48:38 pm »
Reading a bit more on the website & informing yourself on the platform Raspberry Pi is running on or simply using the search function of this forum which would have given you this post, you could've easily found the answer: No SFML doesn't support ARM platforms (yet). ;)
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Moonkis

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Re: Raspberry Pi
« Reply #2 on: October 24, 2012, 08:57:48 pm »
You are an angel! Sorry for not reading ahead!
ARM is not supported you say? Have no clue what that is but I'm googling it later!
And you say yet? Have their been any updates about it? Or is the information provided in the linked post everything?

eXpl0it3r

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Re: Raspberry Pi
« Reply #3 on: October 24, 2012, 09:05:47 pm »
And you say yet? Have their been any updates about it? Or is the information provided in the linked post everything?
If it was you could read it on your own and I wouldn't have to write it here... ::)

But since Android is also based on ARM the discussion is kind of the same and you can search on the forum for Android where you'll find some 'official' statements from the developer (Laurent). As we see the development speed at the moment, things won't get there very soon and we can only hope that someone else will really do the conversion (iirc there is even a half working version for Android...). ;)
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Laurent

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Re: Raspberry Pi
« Reply #4 on: October 24, 2012, 10:39:37 pm »
The problem is not ARM, it's more the OpenGL ES 2.0 architecture which SFML is not yet compliant with. We must also make sure that all the dependencies of SFML are available on the target platform.
Laurent Gomila - SFML developer

 

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