Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Is There A Work-Around For Big Joystick BUG ?  (Read 1719 times)

0 Members and 1 Guest are viewing this topic.

JeZ-l-Lee

  • Jr. Member
  • **
  • Posts: 80
    • ICQ Messenger - 223180991
    • MSN Messenger - JeZLee@Live.com
    • AOL Instant Messenger - SLNTHERO@aol.com
    • View Profile
    • http://www.SilentHeroProductions.com
    • Email
Is There A Work-Around For Big Joystick BUG ?
« on: February 03, 2009, 11:42:46 pm »
Is There A Work-Around For Big Joystick BUG ?


Hi,

Killer library!
Migrating from SDL to SFML now,
developing a new 2-d game engine.

Made a demo,
but on Windows and USB joystick plugged in,
the demo wont run.

SFML locks when a USB joystick in plugged in.
Is there a work-around for this (besides unpluging joystick)??


Thanks


JeZ+Lee
SLNTHERO@aol.com
Silent Hero Productions(R)
Video Game Design Studio
http://www.SilentHeroProductions.com
JeZ+Lee
Silent Hero Productions(R)
Video Game Design Studio

http://www.SilentHeroProductions.com

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Is There A Work-Around For Big Joystick BUG ?
« Reply #1 on: February 04, 2009, 07:52:09 am »
It's already fixed.
Download the current revision from SVN and recompile SFML.
Laurent Gomila - SFML developer