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Is There A Work-Around For Big Joystick BUG ?
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Topic: Is There A Work-Around For Big Joystick BUG ? (Read 1719 times)
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JeZ-l-Lee
Jr. Member
Posts: 80
Is There A Work-Around For Big Joystick BUG ?
«
on:
February 03, 2009, 11:42:46 pm »
Is There A Work-Around For Big Joystick BUG ?
Hi,
Killer library!
Migrating from SDL to SFML now,
developing a new 2-d game engine.
Made a demo,
but on Windows and USB joystick plugged in,
the demo wont run.
SFML locks when a USB joystick in plugged in.
Is there a work-around for this (besides unpluging joystick)??
Thanks
JeZ+Lee
SLNTHERO@aol.com
Silent Hero Productions(R)
Video Game Design Studio
http://www.SilentHeroProductions.com
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JeZ+Lee
Silent Hero Productions(R)
Video Game Design Studio
http://www.SilentHeroProductions.com
Laurent
Administrator
Hero Member
Posts: 32498
Is There A Work-Around For Big Joystick BUG ?
«
Reply #1 on:
February 04, 2009, 07:52:09 am »
It's already fixed.
Download the current revision from SVN and recompile SFML.
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Laurent Gomila - SFML developer
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Is There A Work-Around For Big Joystick BUG ?