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Author Topic: Ludum Dare 25 Entry - GiTA  (Read 5212 times)

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budsan

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Ludum Dare 25 Entry - GiTA
« on: December 19, 2012, 11:01:56 am »
Hi guys,

We made this game for Ludum Dare Jam, it only requires SFML and it's free software:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11961

Here's the code:
https://github.com/Dirbaio/Durum-Lare

What is this game about? It's a crowd city simulator where a villain can kill everyone around him in a single knife stab and take their money. People will get scared and they will run away, and police will get alarmed and they try to catch you. Goal: Get all money you can.

There's more instructions in the Ludum Dare entry page and a Windows build.

Screenshot:

panithadrum

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Re: Ludum Dare 25 Entry - GiTA
« Reply #1 on: December 19, 2012, 12:47:30 pm »
As a friend of Budsan (and also a developer myself), I must say the best point of this game is the AI.

Fool around and try to guess how it works  ;D

eXpl0it3r

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Re: Ludum Dare 25 Entry - GiTA
« Reply #2 on: December 19, 2012, 03:09:47 pm »
This is really great but also challenging. :D
Nicely done!
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MrMuffins

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Re: Ludum Dare 25 Entry - GiTA
« Reply #3 on: December 19, 2012, 04:33:29 pm »
As a friend of Budsan (and also a developer myself), I must say the best point of this game is the AI.

Fool around and try to guess how it works  ;D

I had a cop hiding in one of those tall grass..got me on my killing spree :x
Thought it was another person to get but nope  :P

Nexus

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Re: Ludum Dare 25 Entry - GiTA
« Reply #4 on: December 19, 2012, 04:48:02 pm »
Cool :)

It should be somehow possible to flee from the police (it works very rarely), otherwise it doesn't pay to attack crowds of people. At the moment, a strategy to get a lot of money is to stab only in corners with few people -- it's easy, but it takes long and is somehow boring ;)
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eXpl0it3r

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Re: Ludum Dare 25 Entry - GiTA
« Reply #5 on: December 19, 2012, 05:06:04 pm »
Okay so my actual score is 151 with 39 people, but then took advantage of some AI bug I got up to 248.

I think to have noticed two bugs:
  • After a while playing it (idk 10min?) I came to the cross section, see image below.
  • I'm not sure if people who got killed spawn again, but it seemed to me in two situation that they did and that they haven't forgotten that I killed them, or better that they saw me kill someone. Is such a bug even possible?


Also would it be possible to disable the sound, because the looped crowd noise get annoying quickly.
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FRex

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Re: Ludum Dare 25 Entry - GiTA
« Reply #6 on: December 19, 2012, 06:31:14 pm »
Removing surrounding.ogg from /audio seems to do the trick. ;)

I escaped from police pretty easily unless I ran into one while another was chasing me, but that's a feature imo.
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budsan

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Re: Ludum Dare 25 Entry - GiTA
« Reply #7 on: December 26, 2012, 01:40:10 pm »
Hi guys, thank you for your reports.

We're actually considering making a new non ludum dare version with all that issues fixed. That crowded streets issue is due to out pathfinding algorithm. All citizens go at a random point at the city through the shortest path and some streets are a very likely to be included in the citizens walking plan. As soon as a few citizens are stacked that thing grows at infinitum. Replanning their walks every time that the game detects a overcrowded area should fix it.

We're considering to add cops stunning or even killing and adding some sounds. We also probably would add a menu for selecting new gameplay modes for example:

- 10 polices and 1 citizen in a 10x10 city (stealth mode)
- 1 police and 1000 citizens, very fun (urban terror mode)

Again, thanks for your reports!



Nexus

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Re: Ludum Dare 25 Entry - GiTA
« Reply #8 on: December 26, 2012, 01:57:44 pm »
We also probably would add a menu for selecting new gameplay modes for example:

- 10 polices and 1 citizen in a 10x10 city (stealth mode)
- 1 police and 1000 citizens, very fun (urban terror mode)
That sounds like a very good idea :)

Something else: I would personally like to get the money directly when killing people, sometimes one has to go back to collect it on the street...
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