I was following the tutorial, like I said, which is why I didn't provide code.
copied/pasted from the tutorial page:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
Sorry about the confusion.
EDIT: I just found something interesting. The documentation states that there are only three arguments (width, height, bpp) for VideoMode, but when I do
sf::VideoMode(200,200,32)
it comes up with
#0 6E182B85 sf::VideoMode::VideoMode(this=0xc8, modeWidth=200, modeHeight=32, modeBitsPerPixel=2)
The "this=0xc8" part worries me.