Oh well, I looked the topics you were talking about, and my conclusion is, I can't adapt SFML as is for Android. The sfml contexts are made so that GL resources are not deleted while the window is closed, but on Android, it is specified that a closed or sleeping app must free the memory to avoid hindering the other running apps, meaning the display and context must be destroyed any time the activity is not visible.
Thus I'll just create my own context managing, with one main context linked to the activity, and other contexts sharing the main one to allow threaded resource loading.
Honnestly, from what I saw, it would need to make a special SFML Window module specificaly for mobile devices, not just adapt the existing one, as managing a mobile app is really different from managing a desktop program.