Hi there,
We're currently working on a project, and so far it's been going smooth and running fine across all of our development machines:
1) 2001 Pentium 3 Laptop running Windows XP
2) 2007 Quad-Core Desktop, 2GB RAM running Ubuntu Linux
3) 2010 Dell Studio 15, Core i5 Laptop running Windows 7, ATI Mobility Radeon 5470, 4GB DDR3 RAM
4) 2011 Dell Optima Desktop running Windows 7, 2GB RAM
5) 2012 Macbook Air running OSX Mountain Lion 10.8.2 8GB RAM
The performance for the old laptop is a bit slow, and choppy at times, but is still playable. Performance on all three of the Air, Windows 7 and Ubuntu run perfectly fine.
Recently, we tried running the same executable on Windows 8 after upgrading from Windows 7 (Dell Studio 15, Core i5 Laptop), and the performance is ghastly... extremely choppy and is impossible to play. We ran a different project that uses an entirely different code base but still with SFML 2.0 and it also runs terribly on Windows 8.
The code was compiled using mingw gcc 4.4.1.
The next step we're going to do is to actually compile the program on the Windows 8 machine; but that will take a while because the dev environment hasn't been set up yet.
Does anyone know why this might be the case? Is this a known issue with Windows 8?
Thank you!