You need to define what you mean by 'large bitmaps'...
Basically you just load the images into a texture and draw them with a sprite.
Loading an image is quite a heavy process, so you shouldn't/can't to it every iteration. Having multiple textures will work tough.
Then again if you have giga bytes of image data, then you'll have problems with your GPU and you have to use some different way to load and display the data.