A lot of songs have some kind of intro sequence in the beginning but then start to loop from another point of the song. Is there a way to do this in SFML? If not, would the best alternative way be to just manually split the song, play the intro piece, then time it, play the other part then loop? The only problem with the latter is I seem to have some kind of lag when I play musics, (it's not a loading issue, I load at a different part of the program much before execution begins.