Tonight I posted a new update video on YouTube:
Lots of work has been done internally to the game, which, of course, you can't see in the video. I've been working on getting boss battles working, and you can see that in the video along with a fun bug I encountered while recording. Small tweaks have been made to player controls; you can't slide in to walls, you can't shoot while sliding, you can cancel slides by jumping, etc.
Here are some of the other things that have been done since the last update:
- Added the ability for objects to change their rendering order (essentially z-indexing)
- Bubbles spawn from Rock's mouth when he's under water
- Re-implemented fading using shaders instead of lame tricks
- Gave the scripting layer the ability to detect Rock's feet position, and also made it possible to configure enemy instances with different settings