Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Problem with choppy/laggy/jerky scrolling in SFML2 (binary inside)  (Read 6940 times)

0 Members and 1 Guest are viewing this topic.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10826
    • View Profile
    • development blog
    • Email
Re: Problem with choppy/laggy/jerky scrolling in SFML2 (binary inside)
« Reply #15 on: January 22, 2013, 04:54:42 pm »
It's still stuttering... ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

waxx

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: Problem with choppy/laggy/jerky scrolling in SFML2 (binary inside)
« Reply #16 on: January 22, 2013, 10:07:31 pm »
Hm then I don't really know what am I doing wrong... Any wild guesses to get me going somewhere?

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10826
    • View Profile
    • development blog
    • Email
Re: Problem with choppy/laggy/jerky scrolling in SFML2 (binary inside)
« Reply #17 on: January 22, 2013, 10:41:39 pm »
Any wild guesses to get me going somewhere?
Sorry, since you're not really willing to share, test or do anything I suggested, I don't really see a reason why I should keep making guesses and suggestions... :-\

I don't hate you or anything, it's just no the way help requests work... ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

waxx

  • Newbie
  • *
  • Posts: 26
    • View Profile
Re: Problem with choppy/laggy/jerky scrolling in SFML2 (binary inside)
« Reply #18 on: January 22, 2013, 10:55:34 pm »
It's just there's a lot of code mate, and I can't "minimize" my game to show you the problem. Unless you want the whole thing. Then by all means say so.

As far as the performance test, I did it and as you suspected not every frame could be done in <= 1/60 of a second. That's why I added the delta time.
« Last Edit: January 22, 2013, 10:57:10 pm by waxx »

 

anything