Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML and the Windows Phone 8 SDK  (Read 3733 times)

0 Members and 1 Guest are viewing this topic.

Dmastermind

  • Newbie
  • *
  • Posts: 3
    • View Profile
SFML and the Windows Phone 8 SDK
« on: January 28, 2013, 05:58:18 am »
So as some of us know Microsoft's new mobile platform windows phone 8 has native code support so i was wondering if in some way we could get SFML to work on the OS would it be Plausible?

Cornstalks

  • Full Member
  • ***
  • Posts: 180
    • View Profile
    • My Website
Re: SFML and the Windows Phone 8 SDK
« Reply #1 on: January 28, 2013, 06:18:16 am »
Windows Phone 8 does not support OpenGL, as far as I know. Any kind of realistic hope would require 1) waiting until SFML uses OpenGL ES 2.0 and 2) using something like ANGLE to translate the OpenGL calls into D3D9 calls. I don't think Laurent has any plans on porting SFML to D3D9, so that's the only avenue that I see as semi-realistic. On top of that, I'm not sure how compatible other features of SFML (like audio) are with Windows Phone 8, so I'd say it's pretty unrealistic to want to use SFML for Windows Phone 8.
« Last Edit: January 28, 2013, 06:21:48 am by Cornstalks »

 

anything