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Author Topic: SFML crash on MacOS 10.6  (Read 8620 times)

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Ceylo

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Re: SFML crash on MacOS 10.6
« Reply #15 on: January 28, 2013, 11:11:30 pm »
Uh you're right, I don't know why but I thought he was getting a crash on OS X 10.5.
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #16 on: January 29, 2013, 08:07:36 am »
i got the same crash with 10.5  ;D

Ceylo

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Re: SFML crash on MacOS 10.6
« Reply #17 on: January 29, 2013, 10:08:15 am »
Do you mean when building against the 10.5 SDK or when trying to run the application on OS X 10.5 ?
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #18 on: January 29, 2013, 03:26:09 pm »
Now i installed 10.5 Mac on VirtualBox and tried to launch my application (after i rebuild it with dylibs and latest sfml). Now my problem is this : http://en.sfml-dev.org/forums/index.php?topic=10445
I think the same problem is here : http://en.sfml-dev.org/forums/index.php?topic=10440.0

Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #19 on: January 29, 2013, 03:33:03 pm »

Hiura

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Re: SFML crash on MacOS 10.6
« Reply #20 on: January 29, 2013, 06:37:38 pm »
Quote
I think the same problem is here : http://en.sfml-dev.org/forums/index.php?topic=10440.0
No, this one is different.

https://github.com/MikeAcrobat/SFML
Great, I'll have a look.

Quote
after i rebuild it with dylibs and latest sfml
Just to be sure, could you precise with which SDK did you compile it ?
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #21 on: January 29, 2013, 07:09:53 pm »
sdk 10.8, target 10.5

Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #22 on: January 30, 2013, 10:45:45 am »
Moving next.
I linked everything with "-weak_library /usr/lib/libSystem.B.dylib", problems with unresolved symbols gone, now other problem (on 10.5 OSX under VM) :
Thread 0 Crashed:
0   ???                                 000000000000000000 0 + 0
1   libsfml-window.dylib                0x000000010169948f sf::priv::VideoModeImpl::getDesktopMode() + 47
2   libsfml-window.dylib                0x0000000101694a1b sf::priv::SFContext::SFContext(sf::priv::SFContext*) + 59
3   libsfml-window.dylib                0x000000010168b6d1 sf::priv::GlContext::globalInit() + 33
4   libsfml-window.dylib                0x000000010168c3a5 sf::GlResource::GlResource() + 37
5   libsfml-window.dylib                0x000000010168e6ff sf::Window::Window() + 15
6   libsfml-graphics.dylib              0x00000001015e545f sf::RenderWindow::RenderWindow() + 15
….
 

Hiura

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Re: SFML crash on MacOS 10.6
« Reply #23 on: January 30, 2013, 10:54:19 am »
what happen when you compile SFML with 10.5 SDK ?
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #24 on: January 30, 2013, 10:55:06 am »
i don't have it  :o

Ceylo

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Re: SFML crash on MacOS 10.6
« Reply #25 on: January 30, 2013, 11:42:42 am »
You can get it from previous Xcode installation packages and put the 10.5 SDK next to the other ones for your current Xcode installation.
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Hiura

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Re: SFML crash on MacOS 10.6
« Reply #26 on: January 30, 2013, 11:49:36 am »
Note: if you don't want to install both Xcode 3 and Xcode 4, do as follow :

Download xcode_3.2.6_and_ios_sdk_4.3.dmg from connect.apple.com, mount the dmg, go to /Volumes/Xcode and iOS SDK/Packages and run MacOSX10.5.pkg, then move /SDKs to /Developer/SDKs. Next in CMake set CMAKE_OSX_DEPLOYMENT_TARGET to 10.5 and CMAKE_OSX_SYSROOT to /Developer/SDKs/MacOSX10.5.sdk. Now you can rebuild SFML.

EDIT: or, like Ceylo said, you can move the SDK to /Application/Xcode.app/..../SDKs.
« Last Edit: January 30, 2013, 11:51:48 am by Hiura »
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #27 on: January 30, 2013, 11:50:05 am »
Just tested on 10.6.8 , everything is Ok. Think that the problem with 10.5 is that i launched it inside VirtualBox, what do you think ?

Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #28 on: January 30, 2013, 11:52:02 am »
I don't think that using old SDK is a solution, there will be many problems with compilation.

Hiura

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Re: SFML crash on MacOS 10.6
« Reply #29 on: January 30, 2013, 11:54:14 am »
No, compilation works. I did it myself...

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