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Author Topic: SFML crash on MacOS 10.6  (Read 17176 times)

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Ceylo

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Re: SFML crash on MacOS 10.6
« Reply #30 on: January 30, 2013, 11:54:49 am »
I don't think that using old SDK is a solution, there will be many problems with compilation.
Please trust us :)
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #31 on: January 30, 2013, 01:19:03 pm »
I'm talking about compilation of my project, can i mix SDK's ?

Ceylo

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Re: SFML crash on MacOS 10.6
« Reply #32 on: January 30, 2013, 01:36:57 pm »
Why mix SDKs? If you want your application to work on OS X 10.5, you should build your application and each of its dependencies against the 10.5 SDK.
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #33 on: January 30, 2013, 01:38:40 pm »
Why mix SDKs? If you want your application to work on OS X 10.5, you should build your application and each of its dependencies against the 10.5 SDK.
You are wrong

Ceylo

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Re: SFML crash on MacOS 10.6
« Reply #34 on: January 30, 2013, 01:43:19 pm »
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Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #35 on: January 30, 2013, 01:47:28 pm »

Hiura

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Re: SFML crash on MacOS 10.6
« Reply #36 on: January 30, 2013, 01:53:52 pm »
What an... elaborated answer.... seriously !


If you know all that stuff why are you having some issues? Why can't you simply explain us why we are wrong ? I've other things to do than waste my time on such non-constructive discussion..
SFML / OS X developer

Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #37 on: January 30, 2013, 02:01:11 pm »
I'll try to rebuild sfml with 10.5 sdk

Acrobat

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Re: SFML crash on MacOS 10.6
« Reply #38 on: January 30, 2013, 02:23:49 pm »
I tried, but audio module fails to compile  :(
something with typedef-ed void  :-\ in headers