Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Porting Using SFML  (Read 2389 times)

0 Members and 2 Guests are viewing this topic.

avarisclari

  • Newbie
  • *
  • Posts: 2
    • View Profile
Porting Using SFML
« on: February 01, 2013, 04:47:38 pm »
Hello everyone, I'm just posting to say I am going to ATTEMPT to port MechCommander 2 to Linux and Mac using SFML. I hope to have something to show soon, at the moment, I'm just going through the source code looking for any changes that need made. If you wish to help, I uploaded the source to https://github.com/avarisclari/MechCommander2. Any help is appreciated, but at the same time, even if I don't get any, this project will eventually see the light of day.

*MechCommander 2 was released under Microsoft Shared Source License, which I have read thoroughly before attempting to do this port.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
Re: Porting Using SFML
« Reply #1 on: February 01, 2013, 06:54:07 pm »
Cool! :)

We're here whenever you need support. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

avarisclari

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Porting Using SFML
« Reply #2 on: February 02, 2013, 08:57:14 pm »
I appreciate it, contributions to github are appreciated, I'm currently in the middle of commenting out windows only code to see where I need to define and make changes.

 

anything