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Author Topic: Exodus : SFML based windows Metroidvania game  (Read 15638 times)

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coco

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Re: Exodus : SFML based windows Metroidvania game
« Reply #15 on: February 08, 2013, 05:47:00 pm »
@mateandmetal => Thanks =)

Yes, boss animations are stored in huge spritesheet textures ( like all animations ), from 3 to 5 per boss. Spritesheets are absolutly needed to optimize RAM use for textures.
« Last Edit: February 08, 2013, 05:49:23 pm by coco »

Lo-X

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Re: Exodus : SFML based windows Metroidvania game
« Reply #16 on: February 10, 2013, 08:09:51 pm »
I'll test that this week. Sorry I was in Lyon the few past day and I haven't had time to re-test :/

Lo-X

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Re: Exodus : SFML based windows Metroidvania game
« Reply #17 on: April 30, 2013, 10:04:32 pm »
The developpers haven't announce it here yet, but Exodus is available for pre-orders and in demo here :

http://galhmac-game-studio.com/exodus-pre-order/

 

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