Thanks guys =)
eXpl0it3r => These dots ( energy ) are not supposed to be placeholders ^^. But thanks to point it out. We'll have a look at it.
Lo-X => Yeah but... Ubisoft ! =)
You're right about the gameplay. We wanted it to feel like old-school games. But we tried to add some cool feaures, inspired by some games we really love. There is two "diablo-like" skill trees, which allows to learn/improve specific skills using energy ( collected in the environment or by killing monsters ). There is also some sadic features ( thanks to Demon&Dark Souls =D )
You're probably right about the camera. I should add it to my Todos ( And note them )... *** sigh ***
We got 2 main graphists with their own specialities : a 2D/3D artist and a 3D animator. Some other graphists worked on specific points or parts in the game. Just to let you know, there is 550+ maps, each one with a background and foreground HD artwork ^^
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We use SFML for mostly everything except network features and threads.
We have three custom libs :
-One for programming tools ( Threads/Mutexes, Script engine, etc... )
-One for basic 2d Physics ( By me, but now that i've tested Box2d, i sometimes wonder why... )
-One for a 2d game engine, which includes sfml, the two libs above, and many useful features ( for exemple map/layers system, animations, gui, lights ( thanks holyspirit project ), etc... )
And Exodus uses the 2d game engine.
All in C++ =)
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Et oui, on est des français! C'est pour ça qu'on est si bons en anglais ^^ ! un gars nous a même pris pour des russes... fail ><