Yeah, it sounds nice but you guys know that any new feature must prove it's really useful before being integrated into SFML
In particular, I'm not so sure it's really relevant in this context.
It of course improves memory usage
So far, nobody ever complained about video memory usage.
it generally also increase performance
The performance bottleneck in SFML is the huge number of states switches. Decreasing the texture usage won't help actually
with a minor quality loss
Quality is important for a lot of people. But if this feature is provided as an option I guess it's not a problem.
This feature can be interesting, but as it's not necessary right now, and there are so many other important things to implement, I won't give it a try.
Maybe next year :lol: