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Author Topic: ConvexShape rendering differences: clockwise vs. counter-clockwise  (Read 2055 times)

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Chiller

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See the image. The triangle is a ConvexShape, the top side of the rectangle which can be seen is a RectangleShape, included for reference (in fact, the rectangle's x coordinates were set to be the same as those of the lower side of the triangle). There was a noticeable difference in size when the vertex coordinates were specified in clockwise order versus counter-clockwise order. All coordinates were integers.

For completeness - these were transparent shapes and what can be seen are the outlines.

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« Last Edit: February 23, 2013, 02:24:19 pm by Chiller »

eXpl0it3r

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AW: ConvexShape rendering differences: clockwise vs. counter-clockwise
« Reply #1 on: February 23, 2013, 02:53:56 pm »
Do you get the reversed effect if you set the outline witdh to -1?

Also you might want to actually ask a question, instead of just wriring statements.
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Nexus

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Re: AW: ConvexShape rendering differences: clockwise vs. counter-clockwise
« Reply #2 on: February 23, 2013, 03:17:09 pm »
Also you might want to actually ask a question, instead of just wriring statements.
In my opinion, it's pretty clear what he wants to say: Intuitively, the orientation should not have an effect on the polygon size. Is this behavior intended or a bug? In the former case, is it documented?
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Laurent

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Re: ConvexShape rendering differences: clockwise vs. counter-clockwise
« Reply #3 on: February 23, 2013, 03:37:10 pm »
Hum... the extrusion direction of the outline may depend on the order. This should be fixed, yes.
Laurent Gomila - SFML developer

Chiller

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Re: ConvexShape rendering differences: clockwise vs. counter-clockwise
« Reply #4 on: February 23, 2013, 03:43:58 pm »
Great! Thanks, everyone.

Laurent

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Re: ConvexShape rendering differences: clockwise vs. counter-clockwise
« Reply #5 on: February 23, 2013, 03:55:23 pm »
Done ;)

Thanks for your feedback.
Laurent Gomila - SFML developer