I cloned master from github and tried that. To get it to compile, had to change lines 47 and 53 of scriptAction.cpp; used the asMicroseconds() method on the four instances of sf::Time.
Hmm interesting. Try to use asSeconds() (I already pushed it to the repo), because asMicroseconds() crashes my script-system, do not know why it works with seconds but not with microseconds
Played some multiplayer on the easy maps server. On the second map (the blue one), my time didn't seem to get saved.
You mean in the ladder? or in the "local" timelist? Yeah the ladder is a bit buggy I noticed already, sometime they don't get updated on the client. But your times are saved on the server (Level1: 33.43sec, Level2: 39.6sec) Next time you log in you will see them
It's an server side issue, I will fix it today
Also in this latest version there was constant screen tearing, pretty harsh on the eyes - it could be my drivers or the change I made above.
No your changes only affect the scriptManager not the game itself. I switched from sf::RectangleShape to sf::VertexArray. Maybe this the reason
AlexAUT