Hi.
First of, thanks for a very well made library. It's easy to use, well documented and fast to get used to.
I have however run into a small problem I can't seem to solve by myself:
If I run my application in fullscreen mode and create a secondary thread, the render window will flicker quickly when the thread ends. This does not occur however if I alt-tab to show the console ontop of the render window, or if I choose to run the application in windowed mode.
I'm guessing it has something to do with accessing OpenGL functions in the secondary thread but how can I load OpenGL resources in a background thread without creating the annoying flicker.
Here is some minimal code to recreate the event:
#include <SFML\System.hpp>
#include <SFML\Window.hpp>
#include <SFML\Graphics.hpp>
void threadFunc(){
sf::Clock clock;
sf::Time time = sf::seconds(2);
sf::RenderTexture t;
while(clock.getElapsedTime().asSeconds() < time.asSeconds() )
{
}
}
int main(){
sf::RenderWindow window(sf::VideoMode(1920,1080), "Test", sf::Style::Fullscreen );
sf::Thread thread(threadFunc);
thread.launch();
while (window.isOpen())
{
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape) )
window.close();
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color::Blue);
window.display();
}
return 0;
}
Hope someone can assist me.
Thanks // Simon (aka. Gikkman)