Hi.
I made a little app to test collission detection using vectors, that is, placing two of them on the map and joining them, forming a line. The objects will react to that line.
Here's a video for a quick demostration:
Here's the download link if you want to test it, though it may be buggy. Beware!
http://www.mediafire.com/?5ho3zzi0nknnknp(Walls are not implemented yet, so avoid placing them!)
I made this because I want to create a platformer of course, but I was thinking about a more flexible way of handling collision (from the game maker's point of view) instead of using a grid or bounding boxes.
I loved the results, but I noticed that the main drawback is that placing the nodes and joining them can become a little tedious, as you need to do it manually every time. Still, it shouldn't be hard to make that the editor place the nodes automatically as you put a background tile.
So, what do you think? Is it worth it to use this type of collision or you prefer other types? I'm very ignorant regarding collision, and I want to see what are my options.
Also, what do you think about the editor? Any suggestions are welcome.
Finally, if you make a map with your own graphics and all, please share it, I would definitely want see it
Cheers.