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Author Topic: Drawing layers - only with OpenGL?  (Read 957 times)

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sandorlev

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Drawing layers - only with OpenGL?
« on: March 16, 2013, 03:43:04 pm »
Hey there!

I'm not sure how to ask this question, but is there a way to draw 'in layers' in SFML 2.0 without using OpenGL? What I mean by this is for example drawing a tree on a tile map in a way that it will always be on top, no matter in what order do I render things. I think this is pretty much what the depth buffer in OpenGL does, but I'm trying to avoid having to use it. So is there a built-in way of doing this?

Laurent

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Re: Drawing layers - only with OpenGL?
« Reply #1 on: March 16, 2013, 04:21:26 pm »
No.
Laurent Gomila - SFML developer