Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Drawing layers - only with OpenGL?  (Read 833 times)

0 Members and 1 Guest are viewing this topic.

sandorlev

  • Newbie
  • *
  • Posts: 6
    • View Profile
    • Email
Drawing layers - only with OpenGL?
« on: March 16, 2013, 03:43:04 pm »
Hey there!

I'm not sure how to ask this question, but is there a way to draw 'in layers' in SFML 2.0 without using OpenGL? What I mean by this is for example drawing a tree on a tile map in a way that it will always be on top, no matter in what order do I render things. I think this is pretty much what the depth buffer in OpenGL does, but I'm trying to avoid having to use it. So is there a built-in way of doing this?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32504
    • View Profile
    • SFML's website
    • Email
Re: Drawing layers - only with OpenGL?
« Reply #1 on: March 16, 2013, 04:21:26 pm »
No.
Laurent Gomila - SFML developer