I have a circleshape and I set it's position like this
curView.setTextureRect(IntRect(cursorX - cursorV, cursorY - cursorV, cursorV*2, cursorV*2));
cursorV is the the radius of curView
But if cursorX - cursorV or cursorY - cursorV results in negative then the circle dosen't display at all. (so I had to limit the result to zero)
How do I go around that?