Im using
Foalys Animation Class to tinker around. So far I have an 800x600 playfield with a 400x300 view window. On the playfield I have animated combat dummy. my character has the animations for walking/shooting bow/spear thrust and fidget. I can turn the animated dummy on/off with a key press to reset it for now. And I have a collision event set up that if my character runs into the dummy it animates (to test for future arrow strikes).
Question 1: should I be loading all of the animations into one animation object and then calling up the animations for walk/bow/spear/fidget etc... by which frame to start at or leave it as seperate animation objects for each?
Question 2: my fidget animation is basically a 4 second timer that turns the fidget bool on/off, resets the animation to frame0, runs the animation or stops the animation. what would be the best way to have the fidget animation turn on every x seconds, run for the # of frames in the animation, then turn off and wait til the next timer event?
re-did the video, hopefully it plays better
Video showing what I have working so far..