Ok, so now I have reversed problem (reverse of my other question).
I have the angle and the vectors lenght and I need x and y (if the vector starts at the coordinates 0,0).
I have tryed something, but it didn't gived the correct results and when I though about it I realized why and I'm just to tired to think about it any more.
So if anyone has any ideas please post.
Not important: I need this because I have a rectangle (sprite) in the middle of the screen, with origin in it's middle and it is rotated by the player. Now I have to get the x,y of the sprite's corners (all 4 of them) to calculate if he can no more rotate in that way or go forwards/backwords.