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Author Topic: sf::Mouse::setPosition(vector2i, sf::Window&) gives LNK2019 error  (Read 1625 times)

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Syntactic Fructose

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While converting some openGL tutorial code from glfw to SFML i've run across an error i can't seem to get rid of, when I attempt to set the mouse position it gives me an unresolved external symbol error. The exact error is:

1>  All outputs are up-to-date.
1>controls.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static void __cdecl sf::Mouse::setPosition(class sf::Vector2<int> const &,class sf::Window const &)" (__imp_?setPosition@Mouse@sf@@SAXABV?$Vector2@H@2@ABVWindow@2@@Z) referenced in function "void __cdecl computeMatricesFromInputs(class sf::RenderWindow &,int &)" (?computeMatricesFromInputs@@YAXAAVRenderWindow@sf@@AAH@Z)
1>controls.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class sf::Vector2<float> __thiscall sf::RenderTarget::convertCoords(class sf::Vector2<int> const &)const " (__imp_?convertCoords@RenderTarget@sf@@QBE?AV?$Vector2@M@2@ABV?$Vector2@H@2@@Z) referenced in function "void __cdecl computeMatricesFromInputs(class sf::RenderWindow &,int &)" (?computeMatricesFromInputs@@YAXAAVRenderWindow@sf@@AAH@Z)
1>controls.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class sf::Vector2<int> __thiscall sf::Window::getPosition(void)const " (__imp_?getPosition@Window@sf@@QBE?AV?$Vector2@H@2@XZ) referenced in function "void __cdecl computeMatricesFromInputs(class sf::RenderWindow &,int &)" (?computeMatricesFromInputs@@YAXAAVRenderWindow@sf@@AAH@Z)
1>controls.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: float __thiscall sf::Time::asSeconds(void)const " (__imp_?asSeconds@Time@sf@@QBEMXZ) referenced in function "void __cdecl computeMatricesFromInputs(class sf::RenderWindow &,int &)" (?computeMatricesFromInputs@@YAXAAVRenderWindow@sf@@AAH@Z)
1>controls.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class sf::Time __thiscall sf::Clock::getElapsedTime(void)const " (__imp_?getElapsedTime@Clock@sf@@QBE?AVTime@2@XZ) referenced in function "void __cdecl computeMatricesFromInputs(class sf::RenderWindow &,int &)" (?computeMatricesFromInputs@@YAXAAVRenderWindow@sf@@AAH@Z)
1>controls.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::Clock::Clock(void)" (__imp_??0Clock@sf@@QAE@XZ) referenced in function "void __cdecl computeMatricesFromInputs(class sf::RenderWindow &,int &)" (?computeMatricesFromInputs@@YAXAAVRenderWindow@sf@@AAH@Z)
1>texture.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class sf::Vector2<unsigned int> __thiscall sf::Image::getSize(void)const " (__imp_?getSize@Image@sf@@QBE?AV?$Vector2@I@2@XZ) referenced in function "unsigned int __cdecl loadTGA_sfml(char const *)" (?loadTGA_sfml@@YAIPBD@Z)
1>texture.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: unsigned char const * __thiscall sf::Image::getPixelsPtr(void)const " (__imp_?getPixelsPtr@Image@sf@@QBEPBEXZ) referenced in function "unsigned int __cdecl loadTGA_sfml(char const *)" (?loadTGA_sfml@@YAIPBD@Z)
1>texture.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::Image::~Image(void)" (__imp_??1Image@sf@@QAE@XZ) referenced in function "unsigned int __cdecl loadTGA_sfml(char const *)" (?loadTGA_sfml@@YAIPBD@Z)
1>texture.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __thiscall sf::Image::loadFromFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_?loadFromFile@Image@sf@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function "unsigned int __cdecl loadTGA_sfml(char const *)" (?loadTGA_sfml@@YAIPBD@Z)
1>texture.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::Image::Image(void)" (__imp_??0Image@sf@@QAE@XZ) referenced in function "unsigned int __cdecl loadTGA_sfml(char const *)" (?loadTGA_sfml@@YAIPBD@Z)
1>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::display(void)" (__imp_?display@Window@sf@@QAEXXZ) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: bool __thiscall sf::Window::pollEvent(class sf::Event &)" (__imp_?pollEvent@Window@sf@@QAE_NAAVEvent@2@@Z) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UAE@XZ) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::setVerticalSyncEnabled(bool)" (__imp_?setVerticalSyncEnabled@Window@sf@@QAEX_N@Z) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall sf::Window::setMouseCursorVisible(bool)" (__imp_?setMouseCursorVisible@Window@sf@@QAEX_N@Z) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::RenderWindow::RenderWindow(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned int,struct sf::ContextSettings const &)" (__imp_??0RenderWindow@sf@@QAE@VVideoMode@1@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IABUContextSettings@1@@Z) referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QAE@III@Z) referenced in function _main
 


I would think this is because i'm not including the right files, but i have all of my include files correct. Here is the bit of code:

void computeMatricesFromInputs(sf::RenderWindow& window, int& key){
        //going to need a clock for time and a mouse of position coordiantes
        sf::Clock clock;
        static double lastTime = (double)(clock.getElapsedTime()).asSeconds();

        // Compute time difference between current and last frame
        double currentTime = (double)(clock.getElapsedTime()).asSeconds();
        float deltaTime = float(currentTime - lastTime);

        //get mouse position
        sf::Vector2f mousePos = window.convertCoords(window.getPosition());
        // Reset mouse position for next frame
       
        //set position of mouse so it does not move at all
        sf::Mouse::setPosition(sf::Vector2i(512, 384), window);

        // Compute new orientation
        horizontalAngle += mouseSpeed * float(1024/2 - mousePos.x );
        verticalAngle   += mouseSpeed * float( 768/2 - mousePos.y );

        // Direction : Spherical coordinates to Cartesian coordinates conversion
        glm::vec3 direction(
                cos(verticalAngle) * sin(horizontalAngle),
                sin(verticalAngle),
                cos(verticalAngle) * cos(horizontalAngle)
        );
//goes on...

it must be a silly problem of mine, thanks for any help!
« Last Edit: March 30, 2013, 05:26:14 am by need4sleep »

Syntactic Fructose

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Re: sf::Mouse::setPosition(vector2i, sf::Window&) gives LNK2019 error
« Reply #1 on: March 30, 2013, 05:28:23 am »
did not put SFML_STATIC as a preprocessor definition.

Continue on everybody, sorry to waste time