Hello, I am using SFML 2.0.
If I try to draw a sprite between two pixels, it looks like the texture is clamped to integer coordinates before being drawn.
I'm looking for a way to get results similiar to the screenshow below (drawing the same sprite in Love2D), where the texture edges are smoothed between the pixels.
I have tried using texture.setSmooth(true), but it appeared to only affect resizing.
[attachment deleted by admin]