If I make my own surface (a 2D pixel array), is it possible to draw text to that surface instead of directly to the window?
Or if I could at least get the pixel information about the 'text' then I could just place it on-top of my surface myself?
For example, if I'm using DirectX and have my own surface that gets sent to a backbuffer (to be displayed onto the screen), if I wanted to draw text on the screen I would either have to make sure SFML can draw text ontop of the backbuffer (unlikely if I had to guess since SFML is OpenGL), otherwise I was hoping SFML can read font files and text and provide the pixel info so I can place the text ontop myself.
Thanks in advance,
Tom.