SFML forum,
SFML 1.6, Visual C++ Express 2010
I've searched this forum for posts on this subject but
none of them answer my question.
I want to relocate the x/y origin of a sprite for rotation.
I've seen example programs that uses code like:
Sprite.setOrigin(100, 100);
But if I try to use this I get a compiler error that says:
error C2039: 'setOrigin' : is not a member of 'sf::Sprite'
This command exists in the sf::Sprite Class Reference so
I'm confused and stuck?
jerryd