Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML 2 and its new website released  (Read 41321 times)

0 Members and 1 Guest are viewing this topic.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML 2 and its new website released
« Reply #15 on: April 29, 2013, 10:42:20 pm »
Yes, old forum and wiki are gone.

Some news for the near future:
- SFML 2.1 will be released as quickly as possible and be a bug fix release
- SFML 2.2 should add support for iOS, I'm already working on it
Laurent Gomila - SFML developer

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11043
    • View Profile
    • development blog
    • Email
Re: SFML 2 and its new website released
« Reply #16 on: April 29, 2013, 10:48:58 pm »
- SFML 2.2 should add support for iOS, I'm already working on it
What about Android?!!  :o
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

ptchaos

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: SFML 2 and its new website released
« Reply #17 on: April 29, 2013, 11:17:11 pm »
Really nice layout.
Congratulations on the final release of 2.0   :D

The Terminator

  • Full Member
  • ***
  • Posts: 224
  • Windows and Mac C++ Developer
    • View Profile
Re: SFML 2 and its new website released
« Reply #18 on: April 29, 2013, 11:42:31 pm »
Omg omg omg beautiful.
Current Projects:
Technoport

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: SFML 2 and its new website released
« Reply #19 on: April 29, 2013, 11:50:42 pm »
Quote
What about Android?!!
I can't do both at the same time... but don't worry.
Laurent Gomila - SFML developer

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11043
    • View Profile
    • development blog
    • Email
Re: SFML 2 and its new website released
« Reply #20 on: April 29, 2013, 11:55:06 pm »
Quote
What about Android?!!
I can't do both at the same time... but don't worry.
But Android >>>>>> iOS. :P
Yeah, don't worry, I'm patient. :)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

DJuego

  • Jr. Member
  • **
  • Posts: 50
    • View Profile
Re: SFML 2 and its new website released
« Reply #21 on: April 30, 2013, 12:06:44 am »
¡Felicidades Laurent!. ¡Un estupendo sitio para una estupenda librería!  ;)
¡Muy feliz por todos nosotros!

DJuego

Congratulations Laurent!. A cool website for a cool library!  ;)
Very Happy for us all!!  ;D

DJuego

eigenbom

  • Full Member
  • ***
  • Posts: 228
    • View Profile
Re: SFML 2 and its new website released
« Reply #22 on: April 30, 2013, 12:48:15 am »
Quote
What about Android?!!
I can't do both at the same time... but don't worry.
But Android >>>>>> iOS. :P
Yeah, don't worry, I'm patient. :)

Nope. iOS >>>>>>>>>>>>>>>>>>>>>>>>> Android.  ;D Ooh I'm very excited about the iOS version... :O

fstream

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: SFML 2 and its new website released
« Reply #23 on: April 30, 2013, 01:16:47 am »
Quote
What about Android?!!
I can't do both at the same time... but don't worry.
I'm sure there is a huge bunch of people eager to assist you in making SFML work on Android (and other platforms)! :)

Sonkun

  • Full Member
  • ***
  • Posts: 241
    • View Profile
Re: SFML 2 and its new website released
« Reply #24 on: April 30, 2013, 01:26:14 am »
I already started porting SFML to Android (and Raspberry Pi btw) and I'm having the entire framework working except the network module which hasn't yet been ported. https://github.com/Sonkun/esfml (branch Android)

As for SFML 2.2, I think you should focus on adding support for OpenGL ES 1.1 first, as it doesn't take much effort (OpenGL ES 1.1 being close to OpenGL 2.x).

A iOS port needs OpenGL ES 1.x supported and won't be possible without redesigning the entire window module. In my humble opinion, you should keep this huge API break for SFML3.0 and concentrate on adding interesting features such a video module, signal&slot to the system module, etc. and all this stuff  without breaking the API.
« Last Edit: April 30, 2013, 01:44:27 am by Sonkun »
Interested in using SFML with Python ? Try out its Python binding!

Yuraj

  • Newbie
  • *
  • Posts: 8
  • C#
    • View Profile
    • Email
Re: SFML 2 and its new website released
« Reply #25 on: April 30, 2013, 01:30:00 am »
Hi,
Thanks for v2.0, nice!  :)

BTW: I am using .net binding but you have mistake on website in .net 32bit binding link - sfml-dev.org/download/sfml.net/SFML.Net-2.0-32bits.zip
« Last Edit: April 30, 2013, 01:35:53 am by Yuraj »

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11043
    • View Profile
    • development blog
    • Email
Re: SFML 2 and its new website released
« Reply #26 on: April 30, 2013, 02:03:09 am »
I'm kinda missing a feature list. If you send a new user to the website and ask him to answer the question "What is SFML?" he won't be able to properly answer it, since he can't get any information on what SFML really is. ;)

You also might want to update the release thread, but I guess you haven't forgotten that and you're still compiling the huge, huge change log. ;D
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Omega

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: SFML 2 and its new website released
« Reply #27 on: April 30, 2013, 02:15:15 am »
I just got SFML 2.0 and, after spending about an hour trying to figure out all the problems* I was having making it work and finally getting it to work, I am already liking how much better it is over v1.6.

Many thanks for all the time you've put into this. Cheers!

* Problems: It turns out, if you have ANY of the old v1.6 files in your include and library directories (I was using Visual Studio 2010 Express' VC/include and VC/lib folders), you've gotta clear them ALL out and replace them with the new files. Took me a while to figure that one out. And, apparently, I am using the 32bit version of VS2010 and thought I had been using the 64bit version, so I got the 64bit v2.0 and had linker errors. So, looks like you gotta know what bit compiler you're using, too. ;)

tl;dr -- Solutions: v1.6 include and lib files must be replaced with v2.0 files; 32bit compiler != 64bit SFML v2.0

Perde

  • Jr. Member
  • **
  • Posts: 63
    • View Profile
Re: SFML 2 and its new website released
« Reply #28 on: April 30, 2013, 03:10:47 am »
Fancy, and a nice surprise indeed! Congrats!

santiaboy

  • Full Member
  • ***
  • Posts: 118
    • View Profile
Re: SFML 2 and its new website released
« Reply #29 on: April 30, 2013, 03:28:20 am »
I like it, it's slick ;D

 

anything