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Author Topic: Game Componets  (Read 1815 times)

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valtovar

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Game Componets
« on: May 02, 2013, 02:15:32 am »
Hi all, i don't know if there is any topic about this, centralized topic, so i want to creat it here.  If exists some note with this info can put the url here and close the this note.

I want to build my game using this framework but i have some questions:

1. SFML have some like atlas texture (spritesheet) for animations?
2. SFML have some animation plugin (or something like that) similar to Dragon Bones http://dragonbones.github.io/?
3. SFML have lighting system?
4. SFML have particle system?
5. SFML have UI system?
6. SFML use GPU for render 2D sprites and graphics?

No more, i know that there is many sprite animation class but i want know what is the better choice or maybe get a centralized links to test and take my own choice.

Thanks all.

FRex

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Re: Game Componets
« Reply #1 on: May 02, 2013, 02:27:14 am »
1. No, because you can make one yourself. :)
2. There was a kickstarter project that was like that and apparently had some support for SFML, or you can do it yourself too. :)
3. Not in itself but there is Let There Be Light in projects section.
4. Not in itself but there is Thor's particle module and one of Spark's two backends is for SFML(other is for OpenGL).
5. ~sigh~ Not in itself, but you can make your own or use SFG or tgui(meant for SFML) or cegui(general gui toolkit, kind of popular(?) with ogre3d).
6. Yeah, all rendering in SFML is going through OpenGL.
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NoobsArePeople2

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Re: Game Componets
« Reply #2 on: May 02, 2013, 09:02:15 pm »
For #2 the Kickstarter was for Spine. I followed tutorial videos on the site and found the tool easy enough to get started with. Haven't tried hooking it into SFML yet but you can get the runtime for it on Github.

 

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