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Author Topic: Passing an SFML handle to a function  (Read 8884 times)

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jerryd

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Re: Passing an SFML handle to a function
« Reply #15 on: May 09, 2013, 02:03:46 am »
SFML forum,

 Maybe I can wrap this up for now.

 I am a long time programmer but don't have much C++ experience.
 Based on zsbzsb's comments, I've spent the last couple of days
 at the local book stores looking for the right book.

 Incidently, I realize I didn't look close enough at his post.  He did
 have the answer.

 My goal here is to learn OOP graphics programming because I'm
 helping a 13 year old who whats to get into game programming.

 He's already written games with Lego, DarkBasic and Game Maker
 but it looks like the pros all use C++.

 I intend to switch to SFML 2.0 as soon as I have some more
 experience with 1.6.
 
 This forum has helped a lot and I'm sure I'll be back with more
 questions.

 Any suggestions on the "right book"?

Jerryd

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Re: Passing an SFML handle to a function
« Reply #16 on: May 09, 2013, 02:11:00 am »
I always point people to this list, since it's collected by the community, that should know it and checking with my own virtual list, the good and recent books are all up there.

I'd still suggest to switch to SFML 2 sooner than later. You'll have to fight less bugs, get more features an overall cleaner API, a very good doc and top tutorial section. But I'll also totally understand if you want to finish things first.
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