i'm still new to c++ but i've been reading about it :-)
in the simple example when i run the sfml template fromxcode it creates a sound, a background image and a text in the upper right corner
sf:texture texture allocate a place for my texture?
but it is not dynamically - meaning i can't free the memory? Right?
If i want to do level1 and level 2 everything concerning level 1 should be dynamicaly allocated so that i can free the memory for level2 - right?
I've always had a garbage collector to clean my programs, so I have to ask these simple questions :-)
Thanks a lot for your help. I can't wait to write 'yet-another-space-invaders' using SFML.
Regards Eric