Something like this:
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But will be many different animations (laser and different kind of bullets).
It's for a simple Tower Defense game I want to do. I know how to do everything allready except the collition part.
What i want is t skip the total transparency (it doesnt count of rthe collition), and to set a lvloftransparency that counts. (In that laser sprite, just the brightest will count for the cllition)
Sorry for my crappy english :A