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I'm stuck at where I have to find the OpenGL libraries, it's all black pixie dust and magic for me.
Don't forget the .lib postfix.But just to make it clear: You don't need to link OpenGL in order to use SFML. It is only necessary if you use OpenGL functions yourself. Which I don't recommend unless you know exactly what you do.
Quote from: xzbobzx on May 20, 2013, 03:48:39 pmI'm stuck at where I have to find the OpenGL libraries, it's all black pixie dust and magic for me.Are you sure you want to start with OpenGL then? Because understanding OpenGL is lot more complicated, than linking one library... In the project settings, where you've linked against SFML (i.e. where you wrote sfml-window.lib), you'll simply have to add opengl32.lib.