I decided it was time to try to get up to date with SFML 2.0. So I went here
http://www.sfml-dev.org/tutorials/2.0/start-osx.phpI paid special attention to the C++11 stuff because it caused trouble in the release candidate. I don't really care whether I use C++11 or not, I just want to do the easiest thing. Sounds like I need to avoid C++11 to avoid compiling, so not using C++11 is easier.
So I went through the next section. The first step was to go to the downloads page
http://www.sfml-dev.org/download/sfml/2.0/and... I thought I didn't have to compile for C++11 to work? Why is there a C++11 option here? Oh well, I'll go with
the one that's on top because it's probably easier. I copy the stuff, getting confused for a second because the SFML folder was hidden in the templates folder.
I move on. Create a new SFML App. Select the things in the picture. The next steps mock me, because my project is not ready. It is telling me
cc1objplus: warning: -Wuninitialized is not supported without -O
and probably more importantly
Undefined symbols for architecture x86_64:
"sf::RenderWindow::RenderWindow(sf::VideoMode, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int, sf::ContextSettings const&)", referenced from:
_main in main.o
The "read before posting" thread mentions searching the forum. I kept getting slow search times and database errors. I think just Googling this domain is a better idea.
The same thread also mentions removing old versions of SFML. I wish I knew what I did when I installed the SFML 2.0 RC. But I can't find the older version of the tutorial to help figure out what I did, and in any case I tried a bunch of different things when then C++11 shit hit the fan. I can only hope that the things I need to do for SFML 2.0 are the only things that could affect it.
I'm using Mac OS X 10.7.5 and XCode 4.5.1.
I realize I'm overdramatacizing my experience. I'm glad you guys made this library in your spare time and let me use it and support it in the forums. I figure if you're willing to do those things, you might have an interest in what it's like to be a user. So empathize with me if you have such an interest -- pretend this isn't your library, and get frustrated with me. And if you don't, forget about the dramatic bits.