Hi there,
To deploy some of my images on my HUD I want to load into a texture an image, and
then render into this texture some text and numbers, and then assign this texture to a
Rectangle shape to render it to the RenderWindow.
I declared a sf::RenderTexture but I don't see how can I load to this RenderTexture the image
I want to have as base, so I was wondering if there is any technique to do this, or I'm focusing
wrong the matter and there is another better approach.
I'd be very glad to learn and to be enlighten in this matter.
Thank you!