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Poor Performance of Text Drawing on Linux (Easily Fixed)
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Topic: Poor Performance of Text Drawing on Linux (Easily Fixed) (Read 8233 times)
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JoshParnell
Newbie
Posts: 7
Graphics :)
Re: Poor Performance of Text Drawing on Linux (Easily Fixed)
«
Reply #15 on:
June 12, 2013, 10:50:17 pm »
That was fast, thank you!
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texus
Hero Member
Posts: 505
Re: Poor Performance of Text Drawing on Linux (Easily Fixed)
«
Reply #16 on:
June 12, 2013, 10:51:12 pm »
Great.
The part of my code that was using getSize seems to be like 4 to 5 times faster now.
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TGUI
: C++ SFML GUI
zsbzsb
Hero Member
Posts: 1409
Active Maintainer of CSFML/SFML.NET
Re: Poor Performance of Text Drawing on Linux (Easily Fixed)
«
Reply #17 on:
June 13, 2013, 04:58:19 pm »
Quote from: Laurent on June 12, 2013, 08:25:46 pm
Ah, right.
I did the modification. Enjoy
Any chance of pushing a recompiled version of CSFML (with the change) to the .NET repository? Consider the users of the .net bindings on mono/linux
Or will you make us recompile CSFML?
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Motion / MotionNET
- Complete video / audio playback for SFML / SFML.NET
NetEXT
- An SFML.NET Extension Library based on
Thor
Laurent
Administrator
Hero Member
Posts: 32498
Re: Poor Performance of Text Drawing on Linux (Easily Fixed)
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Reply #18 on:
June 14, 2013, 08:04:01 am »
I usually don't update CSFML in the .Net repo when there's no API change. I could do it but I'm really really busy these days
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Laurent Gomila - SFML developer
Foaly
Sr. Member
Posts: 453
Re: Poor Performance of Text Drawing on Linux (Easily Fixed)
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Reply #19 on:
June 14, 2013, 08:24:00 am »
Do I understand correctly that this fix improves the overall performance of every draw call (especially on Linux)?
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Laurent
Administrator
Hero Member
Posts: 32498
Re: Poor Performance of Text Drawing on Linux (Easily Fixed)
«
Reply #20 on:
June 14, 2013, 08:38:16 am »
No, the function is called by draw only if the current view has changed.
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Laurent Gomila - SFML developer
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