Ok but that's not an argument either. I personally think it would be too much to add another feature than value animation tools, so it's just one feature more I think is really missing. I also think that it's surprising that there are threading features to SFML if I follow the logic of not adding anything other than basic building blocks of multi media library (and threading is anything but "simple").
My argument is: for a multimedia library, it quite lack features helping implementing dynamic changes of the basic bricks it provides. A generic value animation feature would be, in my opinion, a generic tool to quickly plug together all these bricks to make something that change, like moving a sprite through a curve or changing dynamically the music volume, even sprite animation can be implemented using it - all that without defining in SFML how to do these, just providing the tool to animate values (for examples floats or better: aggregates).
EDIT> Just to complete my thinking: I believe it would be a minor addition technically, a set of simple tools, but it would help a lot combine other features with anything that "moves" or is animated.