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Author Topic: Dwell - A Retro Sandbox Survival MMO  (Read 77787 times)

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Jungletoe

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Dwell - A Retro Sandbox Survival MMO
« on: June 16, 2013, 09:28:45 pm »




What is Dwell?
A cross between creativity, horror, and adventure, Dwell aims to be an MORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.

How can I play?

Dwell is currently in its closed Alpha 1.0 stage. You can download alpha here (our temporary forum). Please register on the forums so we can track bugs and errors :)

http://www.youtube.com/watch?v=rkBnF3X-5Ig

What features are planned?
-An ever-changing world shaped purely by the players
-Villages created and governed by the players themselves
-Basic jobs, like farming, mining, fishing, woodworking, cloth working, and cooking
-Advanced building, allowing you to make a personalized home for your needs and profession
-A simplified stats system, reducing grind and improving players' experiences
-Skill-based combat (no more button bashing or complex combat systems!)
-Diplomacy amongst villages and villagers
-Children and Family NPCs (spawned based on your stats and living conditions)
-Pets and farm animals

What platforms will Dwell be available on?
At the moment, Dwell is only available on Windows (XP, Vista, Win7, and Win8 successfully tested). After our early testing phases, we aim to have a solid build out for everyone to enjoy, including those on MacOS and Linux. Please be patient-- we want everyone to play ASAP!

Who are the developers?
Jungletoe (Programming), ICT (Pixel Art), LegendWeaver (GUI Art), and Allen Calmes (Music). We're informally part of the development group Giraffes. Dwell is currently our main project.

Where can I find more info?
Website - http://playdwell.com
Youtube - http://www.youtube.com/user/MrJungletoe
Twitter - http://twitter.com/JungleTheDev

What libraries did you use?
SFML, libnoise, TGUI, and pugixml.









« Last Edit: January 17, 2015, 06:15:34 am by Jungletoe »

Grimshaw

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #1 on: June 17, 2013, 07:44:38 am »
This game looks absolutely interesting and well made! Congratulations, please do a favor to all of us and finish it and be successfull :D

binary1248

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #2 on: June 17, 2013, 03:29:52 pm »
Just wondering... did the patch I submitted to the SFML repository fix your networking problem?
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).

Lo-X

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #3 on: June 17, 2013, 10:40:04 pm »
I'm looking forward to play that game on Linux =)

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #4 on: June 18, 2013, 02:03:08 am »
Just wondering... did the patch I submitted to the SFML repository fix your networking problem?

Yup! There are apparently still some small connection issues, but that's it.


I'm looking forward to play that game on Linux =)

It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)

OniLinkPlus

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #5 on: June 18, 2013, 03:07:52 am »
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)
It's built on SFML, right? What are you using that prevents easy porting? You should be able to just cross-compile and be done with it.
I use the latest build of SFML2

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #6 on: June 18, 2013, 04:48:30 am »
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)
It's built on SFML, right? What are you using that prevents easy porting? You should be able to just cross-compile and be done with it.

Nothing is preventing me besides laziness. I guess I should get around to it, although I don't like making multiple builds so early in development.

Lo-X

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #7 on: June 18, 2013, 05:26:25 pm »

I'm looking forward to play that game on Linux =)

It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)

I'll test that tonight then !

netrick

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #8 on: June 20, 2013, 04:19:17 pm »
That's impressive! When do you plan to launch the classic demo server?

eXpl0it3r

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AW: Colonies - A Retro Sandbox Survival MMO
« Reply #9 on: June 20, 2013, 06:38:24 pm »
This looks very good! I'm eagre to test it, once I get home again. ;)
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exafi

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #10 on: June 20, 2013, 11:48:16 pm »
I WANT THAT SOURCE !!!

eXpl0it3r

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AW: Re: Colonies - A Retro Sandbox Survival MMO
« Reply #11 on: June 20, 2013, 11:52:55 pm »
I WANT THAT SOURCE !!!
People that can't ask politely should never get anything. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
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exafi

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Re: AW: Re: Colonies - A Retro Sandbox Survival MMO
« Reply #12 on: June 21, 2013, 12:25:53 am »
I WANT THAT SOURCE !!!
People that can't ask politely should never get anything. ;)
i a joke, this proyect is very good!

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #13 on: June 21, 2013, 04:41:18 pm »
That's impressive! When do you plan to launch the classic demo server?

It's launched right now, but expect an update this weekend (I'm redoing the UI and such).


This looks very good! I'm eagre to test it, once I get home again. ;)

Sweet, thanks :)


I WANT THAT SOURCE !!!

The SFML parts are all pretty simple. The core structure of the tilesets, sprites, movement, and input are all adapted from various snippets around the forums. The networking gets a bit more tricky ;)

Jungletoe

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Re: Colonies - A Retro Sandbox Survival MMO
« Reply #14 on: July 08, 2013, 03:25:20 pm »
Worked on some better world generation. The hedges are all placeholders, but will be featured in a special texture pack done by our second artist, Jackard.





We've now moved into closed alpha, so we're only accepting testers via Skype. I want to keep it a controlled group, so I generally let people test one-by-one in private.

Also, here is a sneak peak of some of the new hedge graphics (WIP)
« Last Edit: July 08, 2013, 03:29:28 pm by Jungletoe »

 

anything