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Author Topic: Scaling to fit  (Read 1307 times)

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sgraves66

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Scaling to fit
« on: June 15, 2013, 07:48:48 am »
Given a viewport of 1920x1080, I need to scale a 252x128 png into an 800x600 sprite, ignoring the aspect ratio. I'm new to SFML and was unable to find a resize() method. My eyes may be getting tired, but this should be a simple task to figure out. Am I overlooking something?

Laurent

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Re: Scaling to fit
« Reply #1 on: June 15, 2013, 08:31:41 am »
sprite.setScale(800. / 252., 600. / 128.);

Of course, replace these constants with the variables that hold the corresponding values in tour code ;)
Laurent Gomila - SFML developer

sgraves66

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Re: Scaling to fit
« Reply #2 on: June 24, 2013, 04:24:51 am »
sprite.setScale(800. / 252., 600. / 128.);

Of course, replace these constants with the variables that hold the corresponding values in tour code ;)

Thanks. Yep, old age is getting the best of me  :'(

 

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