Hi!
I wonder why, but if I create a sf::RenderWindow(sf::VideoMode::getFullscreenModes()[0], "blabla", sf::Style::Fullscreen) together with a sf::Rendertexture, I get a 800 by 600 resolution, not a 1600 by 900 resolution. (sf::VideoMode::getFullScreenModules()[0] width: 1600 height: 900)
No scaling! I have no idea why it is 800x600 and not 1600x900... I mean, I have the Hardware to use such a sf::VideoMode! ._.
Some Information:
General Information :
Manufacturer : NVIDIA Co
Version : 4.3.0
Renderer : GeForce GT 44
Shading Language : 4.30
Acceleration : Yes, Hard
Texture Information :
Maximum Texture Size : 1
Maximum Texture Size Cub
Maximum Texture Size 3D
Draw Buffers : 8
Supported Resolutions:
http://pastebin.com/cyurwYXnThanks for help,
Salt