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How do I pause an sf::Clock? (SFML 2.0)
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Topic: How do I pause an sf::Clock? (SFML 2.0) (Read 17108 times)
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zare2002
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Posts: 1
Re: How do I pause an sf::Clock? (SFML 2.0)
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Reply #15 on:
December 23, 2020, 08:37:40 pm »
Just to add, I did it this way:
while (Pause == true) {
time_paused = time.getElapsedTime().asSeconds() - gametime;
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