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Author Topic: SFML Game Development -- A book on SFML  (Read 167324 times)

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Hammer55

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Re: SFML Game Development -- A book on SFML
« Reply #285 on: April 30, 2016, 02:57:52 am »
I'm not a fan of the license chosen for the source code. It's just going to intimidate people from using any example code for their game no matter how different it is.

If I want to use any example class from the code in a commercial project I'm technically not allowed. Technically this book is teaching me to create things I'm not even allowed to sell. This is disappointing to me as I've worked on a project very different game logic wise to the book (while still using lots of code from the book) for months and I've only  just now learned of the license.

Please consider changing the license.

eXpl0it3r

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Re: SFML Game Development -- A book on SFML
« Reply #286 on: April 30, 2016, 10:53:24 am »
I think you understand the limitation in a wrong way. Of course you can use the concepts and ideas and let yourself inspire by our code; after all, we want to teach you something you can use in your own projects. What the license inhibits is copying our code, i.e. marketing our game. In most cases it won't restrict your freedom at all.

To clarify: It is no problem if you use features like the command system in your game, we do not own the patent on these ideas :)
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