Hi folks,
I've tried reading several examples and I can't figure out what I'm doing wrong for some sprites I want to resize.
if (!tChar1.loadFromFile("graphics/guitar_accustic.png"))
std::cout << "Unable to load guitar_accustic.png \n";
sChar1.setTexture(tChar1);
sChar1.setTextureRect(sf::IntRect(0,0,64,64));
sChar1.setPosition(100,100);
sChar1.Resize(128,128);
tchar1 = the texture i used
schar1 = the sprite i created
The error i'm getting is 'class of sf::sprite' has no member named Resize.
Am I using it wrong?