That sounds great but how do you use them in this way? I cannot find much information about blend modes.
It seems like i need sf::Blend::Add yet i have no idea how to use that with Sprite. I always thought a blend mode with add means the graphics get lighter though so i am kind of confused by what you mean.
Does anyone have a simple code example if possible?
You want to look at sf::RenderStates, it is what you pass to the draw function after the sprite. The render state can take various settings for the draw call.
Like I said, blend modes will merge two results together. So Add would add the result of both pixels together thus giving a brighter result, yes. If you do the solution with shader, that will add the last shader on the first one. So if you pixelate first and then blur, you blur the result of the pixelation and not the source image you used.
Like Laurent said, it's hard for us to give you the right solution if we don't know exactly what effect you want to achieve. But if you are just experimenting to see how things work, you should do both