Hello!
I was toying around today with the opengl sfml window and noticed if I tried to create the object in Debug, I receive the following message.
std::length_error at memory location
I thought maybe it was just a incompatibility so I rebuilt the sfml Debug library with CMAKE and Visual Studio 11, and found myself still having the same issue. On a whim I switched to Release mode, and it works fine.
Any Ideas? I tried several different methods of initializing the window, including just using a basic "non opengl window". At the moment the exact code is:
sf::Window glWindow(sf::VideoMode(800, 600), "Stuffs", sf::Style::Default, sf::ContextSettings(32));
I can work in Release for now, but I was hoping to get some ideas as to why debug is failing.
Thanks a bunch!